Why is splinter cell rated t




















There is no option to turn blood off. Violence: The game revolves around stealth, meaning the idea's to not get caught. In fact many missions don't let you kill anyone; if you do, it's an automatic fail, resulting in you having to restart from the last checkpoint, and other than a few key moments, the majority of the missions encourage you to knock enemies out, not kill them.

This is further encouraged by you being given little lethal ammo, and instead, especially in later missions, given non-lethal ammo. Weapons are also very touchy and will usually get you killed if you try to run n' gun your way through. Content review. At first you only hear his screams but soon hear them conversing while torturing him.

It goes along the lines of: Enemy 1: "Don't you think he's had enough? His brain is a lump of coal! In terms of visuals, the 3DS handled the port of a great looking game very well. Sam Fisher is supposed to control and feel like a super-spy stealth ninja but instead, he bumbles around awkwardly like a Dalek from the Doctor Who series. That said, it's still very cool to use Fisher's iconic weaponry and goggles in the game.

In this mission, the Ghosts are tasked with helping Fisher take on swarms of drones that are blockading the island of Aurora. It also marked a turning point for the game as it came several noteworthy improvements after a somewhat lackluster launch. Splinter Cell: Conviction was released in after a troubled development cycle. It was a total departure from the series hardcore approach to stealth by opting for more action shooter mechanics.

The game took some inspiration from the Bourne Identity movie series by having Sam operate as a lone-wolf on a revenge mission investigating the suspicious circumstances surrounding his daughter's death. In addition, the Bourne Identity - Esque environmental attacks were fun to pull off. Despite being a solid action title the stripped-down stealth mechanics divided long-time fans. Splinter Cell: Pandora Tomorrow was released in and was the first sequel in the series. The voice acting was incredible and fans of the series 24 - an obvious influence on the series - will recognize Dennis Haysbert as Irving Lambert.

In addition, the already impressive graphical effects like shadows and lighting effects also received an upgrade. It did, however, feel more linear than its predecessor and many of the missions lacked diversity in their approach.

The first entry in the Splinter Cell series was released in There is minimal swearing. Sam is a decent role model. He has morals and values, and so long as your child understands that violence toward others is unacceptable, they should be fine. If you want something slightly less violent, I would try the original Splinter Cell. This title contains: Positive Messages.

Positive role models. Teen, 14 years old Written by hamish June 18, Splinter cell showdown I think children up to 12 and over should be allowed to play this game. Teen, 14 years old Written by iMatrixPotato January 12, Great game for teens This is a good, strategic combat game, it is quite violent but there are non-lethal options as the game rewards you for not killing your enemies.

Your enemies give different responses, sometimes they use words like cr-- and b--ch So if you are planning to play on assault mode, turn off the sound.

This title contains: Ease of Play. OK for teens I'm 14 and I played this game for the first time when I was I don't understand. There's some swearing but nothing I've never heard before and the gore is non existent. I hear people talking about how Sam Fisher doesn't care who he harms but this is a little off. They talk about the missions in which you elude the national guard, but here's the thing, you can't kill them.

You will lose the mission. And of course Fisher only cares about the mission. He's shutting down terrorists and stopping World War 3. The guys a soldier tasked with stopping Armageddon for Pete's sake, he's just following orders.

As for the violence you hear a torture scene just electric zaps and screaming , you lose points for taking down enemies and you lose even more for killing them.

The gun is more for taking out lights and the knife is for lethal take downs. Sure you have an assault rifle but there is no real blood in the game and the rifle is better as a non-lethal projectile launcher than a gun.

This is the best game in the series, even if it does take time to adapt to the controls, pick up a copy but only if you're a teen. Teen, 15 years old Written by metalhead12 June 27, Not for Kids? I don't think so. Allow me to explain why I believe the game received an M rating, rather than the T rating the previous two games in the series received.

First off, there is an heard but not seen torture sequence. The victim is endlessly electrocuted, and screams everytime he's shocked, eventually to the point of death.

While you don't see the scene, you do witness the victim's charred body hanging from the ceiling. Also, there is a new optional feature: the inverted neck snap. It's not really gory, but the sounds are very realistic. And, generally, there is just more opportunities to kill instead of using stealth, though stealth is encouraged. Now that I've got that out of the way, this is an amazing stealth game.

Though not as good as the original two as a whole, it did improve in that stealth play is a little easier, in that guards won't immediately sound an alarm when you are spotted. It also takes a different approach then the first two, in that it allows you to pick a loadout for the mission.

You can pick the default loadout, which is a mix of stealth gear and assault gear, the stealth loadout, my personal favorite and with straight stealth gear, or assault, which has assault gear. Also, in the first two games, if you tried to shoot your way through a mission, other than at scripted moments where you needed to, you would be killed before you got very far.

In this one, you can shoot your way through a mission, and though your stealth rating will be low at the end, it can be a lot easier than waiting to strike and using the shadows. Now, the cons that I picked up. In the first game, but especially the second game, the mission locales were varied. That's an example. Another is in Splinter Cell: Pandora Tomorrow, missions were located everywhere, from a Paris cryogenics lab, to a moving train, to an underground Israeli hideout. In Chaos Theory, the missions started off interesting.

The third mission was a bank robbery, in fact. But, as the game progressed, the missions were located in similar locations, with similar layouts, making the game very easy at some points. Also, in the first two, the loadout was varied with every mission.

In this, you are forced to pick the same weapon class for every mission, making it a little mundane. Oh, and a side note. In the final level of the game, Sam can be captured and interrogated, leading up to another torture scene.

But, despite the cons, this is a great stealth game.



0コメント

  • 1000 / 1000